Sure, Steam is a huge company, but what if a new contender shows up and absolutely obliterates them? They'll hold on for a long time, just from momentum, but if it becomes unprofitable they will eventually shut down. Remember when Steam had the assumption, and seeming acknowledgment from Valve, that if they ever went out of business all of their DRM would be patched out? What happened to that? Originally posted by Patchy:and if the servers ever went down it can be easily patched out), but I can easily see this wasn't the right decision.
And as far as steam refunds are concerned, 2 hours is DEFINITELY not enough to tell if you like this sort of game.Īnd that sucks because I love god eater and I'm going to buy it and play it anyway (Denuvo literally doesn't do anything to your computer, to all the fear mongerers out there, and if the servers ever went down it can be easily patched out), but I can easily see this wasn't the right decision. I think it's a net loss for them in the long run, and I don't know why they even bothered. but what if you don't know if you like it?) they're not going to get any sales at all from try-before-buy pirates. It's a waste of money because not only is it costing them sales and giving them lots of backlash, as a niche title with no demo at $50 (and yes I know it includes 2 games - that's an amazing deal if you like god eater. Now personally I think the usage of DRM for this title is a mistake. Maybe even Denuvo eventually will be caught up with and we'll have day 1 cracks, but the reason it's used as a DRM is because it actually works for the purpose it serves.
#GOD EATER RAGE BURST CRACK PATCH#
And Denuvo isn't going to sit on their laurels - they worked fast to patch the doom demo workaround.Įventually will it be cracked? Yes, nothing is secure forever.
#GOD EATER RAGE BURST CRACK CRACKED#
I don't know if they even bother trying to update their DRM, but every mainstream game released on those platforms with just the client DRM is usually cracked within 24 hours.Ĭontrast that to Denuvo, where until recently with Tomb Raider there have only been ghetto workarounds, with the biggest breakthrough being that Inside was cracked within 6 weeks. The thing is though, Steam, Origin, and Uplay all basically have zero effectiveness as a DRM. You could also say Origin is as well, now that they have the kinks worked out.Ĭontrast that to Uplay or Denuvo that are mostly headaches for the consumers, the latter even providing zero benefit to the consumer whatsoever. Overall it's a net positive for the consumer instead of a detriment. It also includes social features, achievements, cloud saves for games, etc. Steam locks a game to an account, but it also means you don't need to have discs all over. It's DRM (well initially was) but it comes bundled with consumer benefits too. Originally posted by Moki:I think we also have to factor in the real reason Steam is so successful.